A small update to finish and redesign diplomacy a bit. Now we have influence points which are used to make deals with alien races when we invite their ambassador. Also planetary screen, especially governors, improved and made more clear.
- [feature] Diplomatic influence points, which are generated per turn based on competence of Foreign Affairs Department. These points can be used to make favourable deals with aliens.
- [feature] Invite alien ambassador button, this will make the alien ambassador appear during the nearest audience and then we can make various deals.
- [feature] Governor's competence affect industries output.
- [feature] New technology "Colonial Diplomacy" which doubles influence points gain over minor races.
- [removed] Removed diplomatic points (replaced with influence points which are per race and do not expire at the end of era).
- [removed] Removed truce button on intelligence screen (now done via audience diplomatic events).
- [removed] Truces do not expire at the end of era anymore (instead there is a chance for those to be cancelled over time, which is announced via audience event with a possible option to extend the truce, at influence cost)
- [balance] Truces are much harder to sign now since you need influence points to do so. Also signing a truce with the same race over and over again is almost impossible since influence is per race and most likely you won't have enough.
- [interface] Governors have names displayed now :) Also a much better tooltip for governors explaining what exactly they do.
- [interface] Improved planetary economy screen (more descriptive tooltips, etc).
- [interface] Marked some technologies as not implemented yet to avoid confusion (note that most combat bonuses are not implemented yet, as stated on the combat screen)
- [fix] Small fixes