Redesigned combat mechanic to make it more intuitive. Court movement rules simplified and adjusted to encourage moving incompetent courtiers to lower rank positions instead of firing them. Also a big spellchecking.
- [feature] Hulls changed, now those have a single type of gun with min-max damage and armor + shields that ignore X damage. Also some special abilities changed.
- [feature] Fighters added, those try to bomb enemy ships while suffering PD fire.
- [feature] Rifts are now sealed only after unlocking such ability via Threat From Another Dimension storyline.
- [feature] Fleets have names and a Rename fleet option (for now only selection of predefined names).
- [balance] The Hive will not spawn new units if they lost a planet orbit. Adjusted The Hive attacks power (max distance).
- [balance] Court movement costs simplified (all moves cost 1 point regardless of rank) and the cost of banishing a courtier increased. This change make it easier to move courtiers around and harder to get rid of them. More political points (8 instead of 6).
- [balance] Guaranteed at least one courtier from each faction upon game start.
- [balance] More starting fleets and squadrons and better starting ships distribution.
- [interface] Big spellcheck, like 98% of spelling errors were fixed. Changed language to American English.
- [interface] Beautified reports (and bigger report picture).
- [interface] Changed squadron naming convention.
- [interface] Better tooltip for court unbalance (explained effect of stability), beautified court screen.
- [interface] Ownership listed in squadron's tooltip (aliens only).
- [interface] Many improvements in battle display. Summary of ship classes at top. Additional prominent logs button after first phase. Close buttons for (logs/summary windows). Tooltips for battlelogs. Cute "get closer" effect for combat units.
- [fix] Fixed the new game blank main menu window bug.
- [fix] Many other smaller fixes.