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Version 0.34 released (BETA)

Redesigned combat mechanic to make it more intuitive. Court movement rules simplified and adjusted to encourage moving incompetent courtiers to lower rank positions instead of firing them. Also a big spellchecking.

- [feature] Hulls changed, now those have a single type of gun with min-max damage and armor + shields that ignore X damage. Also some special abilities changed.
- [feature] Fighters added, those try to bomb enemy ships while suffering PD fire.
- [feature] Rifts are now sealed only after unlocking such ability via Threat From Another Dimension storyline.
- [feature] Fleets have names and a Rename fleet option (for now only selection of predefined names).

- [balance] The Hive will not spawn new units if they lost a planet orbit. Adjusted The Hive attacks power (max distance).
- [balance] Court movement costs simplified (all moves cost 1 point regardless of rank) and the cost of banishing a courtier increased. This change make it easier to move courtiers around and harder to get rid of them. More political points (8 instead of 6).
- [balance] Guaranteed at least one courtier from each faction upon game start.
- [balance] More starting fleets and squadrons and better starting ships distribution.

- [interface] Big spellcheck, like 98% of spelling errors were fixed. Changed language to American English.
- [interface] Beautified reports (and bigger report picture).
- [interface] Changed squadron naming convention.
- [interface] Better tooltip for court unbalance (explained effect of stability), beautified court screen.
- [interface] Ownership listed in squadron's tooltip (aliens only).
- [interface] Many improvements in battle display. Summary of ship classes at top. Additional prominent logs button after first phase. Close buttons for (logs/summary windows). Tooltips for battlelogs. Cute "get closer" effect for combat units.

- [fix] Fixed the new game blank main menu window bug.
- [fix] Many other smaller fixes.