Females has been successfully cloned by the Imperial Office of Genetics (female portraits implemented)!
This is a smaller update, interface, graphics and a lot of balancing. In addition minerals work slightly different now (factories are required to process them which act as a short term (but not a long term) cap for ship production).
- [feature] Factories determine how many minerals can be processed into ships per turn (which is rarely a bottleneck, the primary use of factories is still providing maintenance for ships). Removal of minerals storage capacity (not needed anymore since factories now act as a limiter of rapid ships production).
- [feature] Scrap old ships for minerals (50% regained).
- [balance] Ships have more guns (overall more damage and thus shorter battles).
- [balance] Adjusted technologies.
- [balance] Adjusted starting squadrons for the player (no more missing border squadrons). Scenario #3 bigger starting fleet. Better distribution of starting border fleets (especially for scenarios with many starting planets).
- [balance] AI economy & reinforcements adjusted heavily.
- [music] Music changes when rebellion or transdimensional aliens invasion starts.
- [interface] Added in game manual. Also updated the manual.
- [interface] Changelog on main screen.
- [interface] Beautified Congratulations and Game Over screens (background pictures, buttons).
- [interface] Female portraits.
- [interface] Minerals (industry) tooltip provide more information, like how many were processed last turn.
- [interface] Beautification of squadron selector.
- [interface] More events/reports pictures (it's still a placeholder art!)
- [interface] More detailed information of alien economy and military budget on intelligence screen.
- [fix] Fixed some functionality used by late start scenarios.
- [fix] HowToPlay cleaned, removed some obsolete information.
- [fix] Smaller fixes.