In this version I attempted to explain better some confusing mechanics (like security rating) and in the process I changed those too because I found a better and a simplier way how those should work :) Also finished some features like creation perks and reforms.
- [feature] All create Emperor perks work now.
- [feature] Finished reforms and tied them nicely to eras (number of reforms per era).
- [feature] Planetary loyalty and security explained much better (tooltips). Happiness now affect planet's loyalty only.
- [feature] Rebel points generation (from planetary security, from loyalty of imperial officials) also all this explained better on the empire/summary screen. Note that rebellion is not implemented yet so these have no effect at the moment.
- [feature] Planetary quality of life simplified and explained better, now it affects population growth and efficiency of all industries.
- [feature] Court replacement rules adjusted (old ones get auto promoted if there is a vacancy for any reason and the new ones come into the lowest rank slots).
- [balance] Difficulty levels now differ much more, so players of all skill levels could play it (difficulty 9 should be impossible now). Note that the game is balanced for difficulty 4 (default one).
- [interface] New map mode "specialization" (shows specialization and resource deposits).
- [interface] Numerous beautifications.