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Version 0.30 released (BETA!)

It's no longer Alpha, it's Beta now :) So, I have decided it's time to switch to Beta, what does it mean? Well, I will desperatelly try to avoid adding new features from now on (except the missing rebellion mechanic and transdimmensional aliens invasion) and focus on playability and balance. To tie this all up and make it a fun and playable game.

In this version I wanted to add missing features to already existing mechanics (like managing governors, approving imperial projects) and enchance audiences, diplomacy and espionage. Overall, I tried to remove the boring parts and replace them with the interesting parts.

- [feature] Imperial projects mechanic adjusted, now you accumulate imperial projects points (affected by Infrastructure budget) and when you have enough an audience even is generated. Also a list of projects on empire summary screen. Added more projects.
- [feature] Added race history (intelligence screen).
- [feature] Bribe alien media option on intelligence screen to boost relations with that race.
- [feature] Audience events to manage imperial officials (governors and officers).
- [feature] Special audience event upon the first audience of an era (allows to choice of a single specific action like cancel all truces, trigger review of governors, etc).
- [feature] Governors arrive to audience only the first audience per era. Overall less visitors arrive per audience now.
- [feature] More audience diplomatic and espionage events. Good and bad diplomatic events, the chance can be affected by some technologies (and other factors in future versions). Spys affect the chance of an espionage event.
- [feature] Truces mechanic adjusted, now these expire over time and there is na audience event announcing it. You can also get a truce via audience events (trtuce mechanic will be also adjusted and finetuned in the next version).
- [feature] Small additions (like technologies, projects, etc).

- [removed] Removed diplomats, they were redundant with Department of Foreign Affairs.
- [removed] Removed corruption stats from officers, now they have only competence and loyalty (which is more logical and intuitive), only civil servants can be corrupted.

- [balance] Planet generator adjusted (less minerals and smarter megacity planets placement). Rebalance of industries output.

- [interface] Audience beautified if lower number of visitors arrive and aliens show up as portraits for diplomacy/espionage events.
- [interface] Improved intelligence screen.