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Battle Islands: Commanders v1.2 Patch Notes

Greetings Commanders!

Welcome to BIC v1.2, our first major update! With this update we decided to expand our supported language to welcome all the Commanders from China. We have tackled many frustrating bugs reported by our fantastic community and at the same time we overhauled the initial training with Sgt. Howe. Phew!!

So without further ado, here is the v1.2 Changelog:

New Features

  • Added Simplified and Traditional Chinese localization
  • Completely overhauled the initial training for new players! Commanders will now have a much smoother and informative introduction from Sgt. Howe
  • Brand new unit information briefing! When you unlock a new unit you will see an example of special abilities and a brief explanation of its behavior
  • Added theater promotion pop-up for whenever you earn enough medals to reach the next theater
  • Added a new “Coming Soon” section to the units tab
  • Improved the trainer's tactics during battle
  • Added the new Ration Crate with a speedy 15-minute timer

Bugfixes

  • Fixed Trainers being able to play a unit before the battle starts
  • Fixed various crashes
  • Fixed various battle synchronization issues
  • Fixed various small UI bugs
  • Fixed various small visual effects
  • Fixed an error during matchmaking that prevented some players from starting a ranked battle under extremely rare circumstances
  • Fixed Minesweeper taking damage from mines
  • Fixed the rewards of certain crates showing incorrectly
  • Trainers will not look through Camouflage and won’t fire Naval Support on units they should not be able to see :)
  • Fixed Smoke not debuffing the enemy units under certain circumstances
  • (Localization) Fixed text overlapping in most languages
  • Fixed mines being visible if another mine exploded near them recently
  • Fixed unresponsive “Alliance Info” button when opening the alliance in certain circumstances
  • (Steam) Fixed bug that caused the Steam username to not update in game after a restart
  • (Localization) Fixed various small typos in all languages
  • (Localization) Fixed missing strings that were still showing in English in most languages
  • (Controller) Fixed a number of UI sounds that were missing
  • (Controller) Fixed various small navigation issues
  • (Controller) Fixed leave/disband being bound on the wrong button

Balance Changes

  • Smoke cost reduced to 3 (from 4).
  • Smoke debuff increased to 50% (from 40%)
  • Smoke duration reduced to 8 seconds (from 10)
  • Smoke radius decreased to 3 (from 4)
  • Minesweeper health increased to 750 (from 700)
  • Barracks cost reduced to 5 (from 6)
  • AT Mine radius of explosion decreased to 0.75 (from 1)
  • AP Mine damage increased to 100 (from 70)
  • Attack Dogs range of attack decreased to 0.75 (from 1)
  • Barbed Wire debuff increased to 60% (from 40%)
  • Riflemen deploy count increased to 6 (from 5)

Check out the developer blog post for more details about these changes!

Additional Changes

  • Added a sound effect when changing the volume sliders so you can preview how loud they are
  • Added time to taunt at the end of a Ranked or Friendly battle
  • Added controller sensitivity slider in the options
  • Improved accuracy of the rewards shown in the Crate pop-up
  • Improved default controller sensitivity
  • Added values for volume sliders and controller sensitivity
  • Added stats for units being spawned from another unit
  • Improved other units stats display as they were missing certain stats
  • Added “shared by” in the alliance chat under shared Replays
  • Added the name of the alliance’s current leader in the Alliance info
  • The Warship now clearly reacts when activated
  • Rewrote all units descriptions to better explain their functionality
  • Added a CP spent display on top of a unit when deploying it in battle
  • Added new targeting cursor for Naval Support
  • Remaining enemy Bunkers explode when their Warship is destroyed
  • Improved the pre-deploy time in battle
  • Added information on the rewards gained when donating units in an alliance
  • Entering taunts during a battle will deselect your currently selected unit
  • (Mouse) Deployment now always shows a preview without having to hold the mouse button down

Known Issues

  • We’re still working to improve localization. Let us know in the Community Forums if you have any feedback and suggestions
  • We are aware of time synchronization issues on start-up, and we are monitoring the current situation
  • We are also aware of battle synchronization issues that could result in the awarded medals showing as 0. We have fixed a number of issues related to this and will continue to monitor the situation