My dear friends, I’ve just returned from Kyoto, where I had the pleasure of announcing my game during BitSummit14. Thank you to everyone among the 68,000 visitors who took the time to visit my booth and play Kopernicus: Extraction.

I also want to thank you for all the feedback you shared with me. Thanks to your comments, I’m sure the demo coming to Steam will be much better.ːsteamthisː
This was already another time I’ve visited Kyoto, and I definitely don’t regret coming back. During the day I spent time among players and fellow developers, and in the evenings by the Kamo River, in Pontocho Alley, and visiting Biovortex. ːsteamhappyː But now it’s time to return to Kraków and get back to intense work (occasionally interrupted by walks with Gary).

If you’d like to see more from the festival, you can watch the video below:
I hope you’ll stay here for longer, because I’m planning to share more development videos where I’d like to talk about the process of creating the graphics, monsters, and memory illustrations.
Stay warm,
Simon (& Gary)

