Fixes
Fixed bugs and improved overall functionality
Fixed incorrect latency display in multiplayer mode
UI
Updated and polished UI panels
Gameplay
Added additional checks: when the character is in close range with enemies, bullets will no longer pass through them
System
Lightly refactored the network event synchronization system and damage system to support future roguelike upgrade features
Balance
Adjusted some balance values: certain characters were too difficult to use, while some enemies were too weak, so their strength has been increased
