Hello everybody!
We found some more issues with the servers crashing and fixed them, especially a very frequent one that was related to fighters.
I've set up three official multiplayer testing servers, one in New York, one in San Francisco and one in Amsterdam. We'll try to keep these servers more persistent than the last testing server, especially since a lot of the crashes appear when players have already played for a few hours.
Right now our main concern with these servers is finding the source of these frustrating crashes, should there still be any, and fix them. Keep in mind that they're testing/debugging servers, so performance isn't the best and we thus have to limit the slots to 10 each.
We'll see how things are going to develop with these servers, and if they're popular, I'll add some more servers or make them a little beefier so they can support more players. The main priority is to stress test and fix bugs, so I can't guarantee any long term support on those, but I'll keep them online for at least a few days. If everything goes well, I'm planning on rolling out more long-term oriented servers soon. All in all these testing servers will give us valuable information on how things go.
We also rolled out a few fixes, here's the patch notes for these. No version change since they're not as big.
UI
- Servers are now either reachable or unreachable, no more yellow "Online".
- Added display of official servers in Join via IP window
Server
- Added a command line option '--max-logs X' for amount of log files to keep around
Bugfixes
- [UBR] Fixed servers being displayed as yellow even though they were offline
- [UBR] Fixed a server crash related to escorting ships changing sectors during fights
- [UBR] Fixed a server and client crash related to invalid targets when changing sectors
- [UBR] Fixed a server crash when fighters would acquire invalid targets
- [UBR] Fixed crashes when reading invalid/empty XML files
- [UBR] Fixed a few hangs in scripts
- [UBR] Fixed game server port not being assignable via command line
- Fixed pings sometimes being 0 falsely
