Developer postOriginal post (opens in a new tab)

Patch 0.16.6 Bugfixes

In this patch we've fixed an issue with torpedoes that has been affecting several players: Tunneling.
In some cases, it was possible that torpedoes were tunneling shots - that essentially means they were moving so fast that from one frame to another, they "skipped over" PDC shots, resulting in them not colliding with these shots. This behavior is now fixed and torpedos should get hit by PDCs correctly, no matter how fast they're going.

We've also added some tips to the loading screen on how to best defend your ship against torpedoes.

As a general tip: Don't fly around too crazily if you want your PDCs to hit torpedoes. While they have a high turning rate, they still have to aim, and lots of orientation changing through turning will make it harder for them to hit torpedoes - so try to avoid that. Flying around also causes torpedoes to start flying in curves, making them harder to hit for your PDCs.

General

  • Improved performance of threaded calculations

UI

  • Added loading screen tips for defending against torpedoes

Bugfixes

  • Improved tunneling of torpedoes when shooting at them
  • [UBR] Fixed an issue where enemy ships could spawn with empty shields
  • [UBR] Fixed several issues that led to bad performance

Edit: Before it gets lost in the comments: I'm working on a fix & default branch has been reverted to the previous 0.16.5 patch. In order to get it you should restart Steam. Truly sorry for the inconvenience!

Edit 2: After testing extensively on the beta branch, the new build for this patch seems to be very stable and we've now set it online.