First Beta patch for the alliances is out, we've mostly fixed errors. Big thanks to everybody who's been busy reporting!
Gameplay
- Added alliances having infinite resources in creative mode
Server
- Improved traffic for normal sectors with players
- Improved performance for sectors without players
- Added more tracing and logging to server startup sequence
- Added a time counter for online time of server
Bugfixes
"As usual, user bug reports are marked with [UBR]. Thanks everybody for helping us improving the game!"
- [UBR] Fixed crash when clicking on a saved plan that wasn't yet loaded from disk
- [UBR] Fixed a crash when shutting down server with lots of players in the same group
- [UBR] Fixed input validation in tradingmanager not using alliance funds
- [UBR] Fixed telling civil ships to dump their cargo worsening present alliance relations, including own alliance
- [UBR] Fixed not being able to interact to buy insurance for an alliance ship
- [UBR] Fixed out of sector combat
- This subsequently fixes out of sector mining not working
- Fixed flight recorder not marking sectors as death location in some cases
- [UBR] Fixed a crash in UI when adding/removing system upgrades
- Improved german translation
- [UBR] Fixed an issue where items would get sold for the maximum amount of credits possible
- [UBR] Fixed crash in building mode when hiding blocks on ships with hangars
- [UBR] Fixed a crash in energy tab when resolution is too low
- [UBR] Fixed auto pay crew not working in creative now
- [UBR] Loot reserved for pilots of an alliance ship is collected correctly
