we were streaming a few smaller patches onto the release version of the game today to solve some of the bugs/issues you have been reporting. There is nothing critical currently so we like to take the opportunity to polish the game within the next few days so you'll have a very smooth experience with the game on the weekend. Patchnotes include Patch 5 & 6. Your old savegames will not be able to properly restore lockers/cabinets after this patch as we updated the savegame manager of the game for future updates (meaning it won't break again on future updates, we could have delayed this but rather do this now than in a few weeks) - but your items are still in your base, just in different cabinets due to the new code. (inventory order has been restructured)
Fixes & Adjustments :
- Empty water bottle now can be recycled into plastic.
- Fixed Videotutorial not playing properly.
- Fixed Weapon Damage on NPCs.
- Fixed Savegame Delete Confirmation popping up a 2nd time when pressing enter.
- Fixed Ingame Map blurry on low-quality settings.
- Fixed Doors to Recycler, weren't not configured properly.
- Rearranged some parts of the scene to prevent objects from loading in too late (You could see the water under the base for a moment)
- Adjusted shadow effects in the game.
- Adjusted general brightness in the game.
- Added underwater foliage.
- Polished underwater effects.
- Added fish (only visual) for underwater ambience.
- Added transition effect when coming out of water.
- Base Alarm no longer triggers when repairing doors.
- Doors will open a bit earlier and close a bit later in automatic mode.
- Fixed a collision bug at the entrance of the facility (shots were blocked at the entrance)
- Fixed : Eating raw eggs didn't give you any food boost.
- Fixed : Stove wasnt converting dirty water into pure water.
- Trash weight has been reduced.
- Flour even it states 5lb is 2.5lb ingame for balancing purposes.
- Stove inventory is now saved properly.
- Food now fills you up much longer.
- UI now displays the day properly.