Since the last patches were content patches we felt it's time to polish the game again a little bit again. Most of the changes are a direct result of your feedback, thank you very much for that! Please keep them coming.
We were looking at the playtime of people giving it a bad review and they all have one thing in common - they played it for less than 1 hour. So we believe new players don't really get the game. They don't know what to do and can get bored before the game really starts since they just run around collecting loot, shooting NPCs randomly, then get creamed in their defenseless base on the first night - if they make it that far and didn't quit before. That needs to change and it's something we will start to work on next week.
For new players there will be a new objectives window that will direct you a bit through the game, we will combine that with Steam Archivements - completing an objective will also give you that specific archivement on Steam - this should give new players some directions in the game and hopefully stops them from running around and getting bored. How long did it take you until you figured out how to play the game and how everything works ?
Changes:
- Raccoons no longer get picked up by your motion-tracker.
- Added Join/Leave Messages for players.
- Fixed Stamina drain/running when not moving.
- Improved performance underwater.
- Improved Gamepad controls.
- Added additional configuration options for the game-pad to the Keybinding menu.
- Fixed some shadowing artifacts.
- Fixed a bug where a pink light would shine through your base.
- Military is a bit more accurate on close-range and a bit less accurate on far range.
- Landscape received a more detailed underwater texture
- Increased Landscape brightness slightly