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Update 12 - Objectives & More Balancing

Hello,
with this update we are introducing the objectives system. Objectives will help you through the first days and teach you how to play the game. Simply pick an objective in the Objectives Window and track your progress. We rebalanced the game-world a bit, moved spawns, added a bit more action to Day 1 and rebalanced some of the dynamic events happening in the game. Due to changes on the savegame-structure old savegames will no longer work with the latest version of the game.

Major changes:
- Added objectives system that will help you to track your progress in the game. Simply open the objectives window and click on the tasks to enable tracking of their progress.
- Added objective "Getting started."
- Added objective "Hunting & Cooking."
- Added objective "Build a turret."
- Added objective "Capture a mutant."
- Added objective "Find a cure."
- Refinery now can recycle walkietalkies into electronics.
- Key O now opens the objective window.
- Lowered scrapmetal requirements at the refinery to 2 instead of 3.
- Drinking dirty or pure water no longer consumes the bottle.
- Using pure water in the stove will no longer consume the bottle.
- Game now saves used weapons.
- Game now saves progress on objectives.
- Landmines do not detonate when crouching around them (this will allow you to place them in corridors. Careful! They still trigger while not crouching.)
- Increased sulfur crystals (starter resources) from 1 to 3.

Bugfixes:
- Adjusted running with pistol animation.
- Adjusted running with rifle animation.
- Adjusted hands not to pop out of the camera view.
- Water now has proper effects when shooting it.
- Improved performance slightly on shadows.
- Improved brightness slightly on shadows.