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Free Keys, Tradingcards & Development Roadplan

Hello everyone,
today we would like to talk a little bit a bit about the next upcoming patches for Outbreak but before we do so we have a small announcement to make.

Free Keys

In the last 2 weeks we have received incredible feedback from our community which helped us to update and balance our game swiftly. We would like to thank you for your support and decided to reward players who contribute during the development and give us valuable feedback with free keys. You will find replies by our staff in your feedback threads. Throughout the next weeks we will continue to do so and we hope - especially with the upcoming updates - that you'll continue to be so vocal on our forums.

Roadplan September/October

The next upcoming patch will feature improved capture mechanics. Currently all you have to do to capture areas is just cleaning them out - that's a bit too easy. So instead, each area will have a capture point and the way you are defeating the mutants will change. To capture an area from the military you will have to steal the gasoline from their field generator. If you do so all remaining forces in the area will immediately defend it - so make sure you know what you are up against. For mutants it won't be so easy anymore. To take an area from mutants you'll have to inject the mutant toxin into the hive. Mutants are attracted by electricity and their hive will cover the field generator if they take an area from the military - so the only way for you to take areas back from the mutant faction is capturing them and extracting the toxin. (The current mechanic on how to get the toxin won't change)

Another important change is that the mutant spore that currently drops when killing mutants near a hive will spawn 2 new mutants if you don't pick them up - we assume you get the picture here, just mowing them down without taking care of the spores will no longer work after this patch. This will also be a good reason why you don't want the military to fight them - because they just kill them, sending you presents your facility every time they take some of the mutants down.

Additionally our 3d artists are already working on the craftable robots. While these will follow and protect you we like to integrate them into the capture mechanic, so you can assign them to areas to captured and they will keep these areas clean of mutants & military.

Trading Cards

We are also releasing today our first set of Steam Trading cards. A card should be awarded for every 20 minutes of playtime. Within the next weeks we will create a few more cards once our artists have a bit more time. Currently they are working on the upcoming robot patch as mentioned above.

We hope you are happy with the progress of the game and the direction things are going on - in any case please let us know!

UPDATE 24.09.2016 - Capture Mechanics Patch is now live.