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Update 13 - Polishing it one more time!

Hello everyone,
as announced on our forums we just released our last polishing update before shifting the focus back to content. These are the remaining issues you have reported and again we like to thank everyone involved in the bugreporting and testing. One request has been full controller support for the game and we were able to fully integrate that for you. If you play the game with a controller you will notice that you now have a new cursor that can also be controlled with your XB1 controller. Next week we hopefully can bring back VoiceChat, currently we are waiting on an engine update for Unreal4 which will solve a few engine bugs including voicechat. So Update 14 will contain the improved capturing mechanic, we will explain how it works exactly once the update hits the preview branch.

Changes :
- Full controller support (XB1) has been integrated. (Menus/Cursor etc.)
- Fixed the glass doors. (again)
- VoiceChat has been disabled currently as we are adding a push-to-talk button.
- Flashlight is now syncronized over network. (we might add additional effects later.)
- Fixed collision of some stairs at the backside of buildings.
- Fixed Apply/Revert buttons on the resolution screen.
- Fixed/added additonal collision on the train.
- You can no longer run inplace/loose stamina.
- Fixed purple light emitting from the ceiling of your base.