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Update 14 - Improved Capture Mechanics

Hello,

in this update the game is going under some very drastic changes. For first, when you kill mutants they now can drop a spore (50% chance), if you don't pick up the spore quickly a new mutant will spawn out of it. Capture Points have been added to the game, either steal the gasoline from the military's generator or inject the toxin into a mutant hive. The toxin is now the only way to permanently drive off the mutants. It's the only chance for you to survive.

Mutant Hives are now also spawning mutants, meaning the more land the mutants have the more of them will raid you. We increased the amount of starter resources in the crafting room at the facility so you can stockpile on ammunition quickly. As usual, your feedback is needed so we can balance the game. Please note that if you speed up the faction movement in the game the first day of the game will be extremely hard to get a foothold - it's recommended not to do this in single-player. The game will play/feel differently now, you might not even make it to the power-plant during your first day.

Major Changes:
- Added control points you can capture through-out the map.
- New Item Gasoline (will be needed for the robot patch).
- Toxin clears control points from mutant infection, simply drop it and retrieve it again after destroying a hive.
- Mutants have a chance to drop spores when they die, a new mutant will raise out of it - so make sure you pick it up when it drops.

Minor changes:
- Improved landscape textures.
- Increased starter resources in the crafting room for additional ammo.
- Both day and night time are bit brighter.
- Ingame Map has been updated with the crash-site location and mutant home-area.