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Alpha Update 1.5 - A Full Game Loop

Hello, Gamers!

So with this build, you officially have a game! What do we mean by that? Well, when we took over this project, the original version had no way to win the game. As players, you now have the ability to win by capturing all control points or lose, by having all players die with no other players alive. For single players, as of now, you will lose upon death. This will change in future builds for single player but please be aware of this for now.

Players can also be awarded badges for certain objectives done in the game. These will continue to be flushed out and made to look nicer in a later update.

BUILD NOTES

  1. Scoring has been added to the game. At the moment, there are four scores: Kills, Damage, Capture, and Survival. Kills and Damage are pretty self-explanatory. Capture points are awarded to anyone within 150 meters whenever a control point switches to the Survivor faction. How many points you receive depends on how close you are to the control point. If you're right on top of it, you'll get a LOT of capture points. If you're farther away, you'll a much smaller number. The Survival score is in the game, but we're still working on it so it's disabled at the moment.
  2. In addition to scoring, we've started adding player awards for special in-game accomplishments. At the moment, it's possible to win two awards: Slayer (for the highest number of kills over 50) and Conqueror (for the most capture points in the game). We'll be adding many more of these in future releases.
  3. You can no longer capture a Military control point by grabbing all the gas cans from the power cart. Instead, as soon as all the guards are killed, the control point will switch to neutral and then, once a player gets close enough, it will switch to the Survivor faction.
  4. Control point power carts now contain random weapons. They can also contain the toxin you need to capture Mutant control points. So make sure you check them for loot.
  5. There are now two ways for a game to end. Capturing all control points for the survivors will win the game. Conversely, if at any time, all players are dead, the game will end in defeat. Note that we plan to introduce items that will affect winning and losing in future releases. We will also be adding a meta layer that includes leaderboards and achievements that will be driven by scoring, wins, and losses.