
It's been a long time coming, but it's finally here. We've reached the Alpha 2 milestone.
The game has undergone a huge number of changes since the Alpha 1 release. Better performance. New and smarter enemies. New weapons. New features. And much more.
We're also changing the name of the game to better reflect the world and the challenges you'll face. We've kept the existing title on Steam for now, but when you run the game you'll see Outbreak: Pandemic Evolution has become TRAPPED.
Check out the release notes for Alpha 2.0.5 and then take TRAPPED out for a spin. We hope you'll be as excited about where the game is going as we are.
GENERAL
At the moment, graphics settings default to Ultra Fresh which may be too much for many PCs. You may want to put most of your graphics settings at Medium or High (except for Texture Quality -- keep that one where it is). Also, setting your pixel resolution to less than 100% will make a huge difference in frame rate with surprisingly little impact on the overall look of the game.
BUGS
- Fixed a problem where NPCs would despawn after reaching a certain distance from their original spawn point.
- Some of the character spawn points have been adjusted to avoid putting players in danger as they spawn. Characters now respawn after death at their starting location.
- Robot AI has been improved (more to do here). Robots are also fast enough to keep up with players now.
- A huge number of visual improvements have been made to the environment. This is still a work in progress.
- Consumables now work as intended. Some, like bandages, are instant.
- Others, like antibiotics, confer a heal over time but do significantly more healing. Food items give more stamina than health.
- Fixed a problem with ranged AIs being unable to target the dog mutants. Made all flat surfaces able to accept placed items like land mines and turrets.
- The player crouch animation now works correctly when you’re unarmed.
CONTENT
- Added new mutant NPCs. These are dog-like creatures who run in packs and use a leap attack to knock players down.
- Added a new shotgun-armed soldier. These enemies tend to show up at night and feature shorter range but much higher damage.
- Added a new heavy weapons soldier. SMG armed and able to place defensive weapons as well, these enemies are extremely dangerous.
- Several new areas have been added to the map, notably a large building in the southwest corner of the map. Be careful… seriously.
- Revised turrets extensively. They now use explosive rounds. Turrets can also be spawned by any faction. Survivor turrets use yellow lasers. Military turrets use red lasers. At the moment, there’s no such thing as a mutant turret...
FEATURES

To configure the hotbar, hit ESC and then mouse to the button you want to assign. You’ll see arrow icons above and below each button as you mouse over them. Click the arrow until you see the item you want associated with that button. Then hit ESC again (or click RESUME GAME) to continue playing. Note: Button 1 will only display primary weapons. Button 2 will only display secondary weapons. There’s also a clear button just above the up arrow.
- Added a configurable hotbar. No more rummaging through your inventory to find a bandage in the middle of a fight.
- Crafting has been removed from the game and replaced with various lootable items placed around the map as well as revised loot drops from NPCs.
- Entry to the base has been temporarily disabled -- we have plans…
- The train and the power switch at the dam have been disabled. More plans...
- You now need a walkie talkie to see capture points or other players on the map. You will only be able to see other players who also have a walkie talkie.
- Game options have been simplified.
- You may notice some new signs near the town. Watch your step when you see them…

- NPC loot has been significantly revamped make sure to check those bodies.
- Many new health/stamina items have been added to the game.
- Landmines are faction sensitive. Currently, player-dropped mines are Neutral. This makes them work just like they always have. However NPCs can now place mines that will not trigger on any member of their faction.
- NPCs now leash after chasing a target for a certain distance. This varies by type.
- The loading screen now displays tips. Some of these will help with the newly added features.
- Some soldiers can now use burst fire.
- Weapons now automatically reload when you ready them.