Hello everyone,
now this Update is slightly larger but we are finally releasing the long awaited Craft-Your-Robot Mechanic. The robots you can now craft will fight alongside you, guard captures areas and follow you through-out the game-world. To craft a robot simply place the legs of the robot on the ground, then interact with them using 'e' - add all robot parts and a G3A3 rifle to it and your robot will activate itself.
In addition to the robots we also improved the graphics and the performance of the game. We updated the engine to Unreal 4.13, re-integrated VoiceChat with Push-To-Talk and added 3D Tutorial Tooltips (which can be toggled off in the main menu).
The engine update was quite some pain as the engine changed quite some API calls so some of our C++ required a bit of work. As usual please report issues you are running into to our forums. Within the next week we intend to polish the game again, work on the balancing and solve any issues coming up.
Changes :
- NPCs no longer drop a bag, instead you loot them directly.
- Added 3D tooltips through your facility (when starting a new game).
- Added menu option to disable 3D tooltips.
- You can now craft robotparts and assemble your very own robot army.
- Robots can be controlled by running up to them and pressing the 'e' key to cycle through their commands (Follow/Stay/Patrol).
- Added some robot parts in the crafting room to give you a little head-start on crafting your first robot.
- Robots can be repaired with the repair gun.
- Removed TemporalAA and replaced it with FXAA resulting in a less blurry and crispier game-world.
- Replaced one of the SpeedTree models with a nicer looking but less resource-intense tree model.
- Improved & Adjusted Post-Process effects to improve the overall look and feel of the game.
- Switched a few ground textures and increased resolution in general on landscape, resulting in better looking ground textures.
- Improved the landscape shader to render slightly faster increasing the overall performance of the game.
- Replaced SSR material on water since we no longer use TemporalAA.
- Improved water shader to render faster.
- Fixed Capture Point not being affected by Toxin.
- Fixed several animations on the NPCs.
- Fixed several minor AI bugs.
- Updated engine to UE4.13
- Reimplemented VoiceChat with Push-To-Talk functionality.
- Added Push-To-Talk Button V.
Update 15 & 16 Notes (Mini Updates, already released)
- Dropped spores are now highlighted.
- Turrets are now placed around capture points rather than just your base, allowing you to fortify locations.
- Reduced gasoline weight to 1.5lb
- Reduced weight of a mutant spore to 1.0lb