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Patch 4 - Multiplayer PvE & PvP added

In this patch we are opening the game up to additional playstyle. Some of the feedback we got was about not being able to play the game with people who are not your Steam friends. With the new PvP & PvE Options you now can host public servers to either enjoy working together or shooting the crap out of each other. Additionally we added a bunch of options so you can flavour the game the way you like. Checkout the patchnotes below for more information.

We also like to thank everyone who sent us bug-reports and feedback, many of the top issues you had have now been addressed. Patch 5, which will contain new loot and cooking mechanics and is now scheduled for Tuesday as we felt this patch was far more important than adding content.

Major Changes

- Added UI Element to show current tickets of the factions. This way you can see how you are influencing the map and how they are gaining influence on the map. Driving a faction to 0 will eliminate them completely.
- Game Menu has been reorganized for the changes below.
- You can now host public games to play with friends & non-friends at the same time.
- Removed UI Buttons Single-Player/Host COOP and replaced it with "Start Game" including options.
- New Menu Option - Join Public Games
- New Hosting Option - PvE Only (Cannot damage other players)
- New Hosting Option - Full PvP (Regular damage to NPCs and players)
- New Hosting Option - LAN Only
- New Game Option - Respawn only when facility is powered (on/off) (Makes the game a bit easier)
- New Game Option - Respawn with Starter Gear (on/off)
- New Game Option - NPC View range (low/medium/high)
- New Game Option - Day/Night Cycle Speed (Set in minutes)
- New Game Option - Faction Expansion Speed (Set in minutes)
- New Game Option - Capturing Grace Time (How much time has to pass by before factions can capture the location back)
- New Game Option - PermaDeath

Bug fixes & Added Suggestions

- Fixed kiting of Mutants. You can still kite them a bit but not to that extend as previously. (Feedback please!)
- Fixed mouse input on key binding menu.
- Fixed a bug where the game was automatically loading your last save game when clicking 'New Game'
- Fixed a bug where you could die when spawning.
- Hit Indicators so they are a bit bigger now and more visible.
- Production Amount of Gauze (Basic) per crafting has been doubled.
- Requirement of Gauze (Medical) has been lowered.