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Alpha Update 1.3 - The Largest Update Yet

Hello Everyone!

We have been seriously at work updating and fixing Outbreak. There are still some bugs that we are working on but you will find that the game has a ton of new content and substantial gameplay improvements. We view this game in a very early alpha state, so even though the game has been available on Steam for over a year, it has only been under Forthright's development since the fall of 2017. This update brings the game to a point where we feel confident that it is finally beginning to capture the fun and direction of our vision for the game.

We will be improving the AI in the coming weeks, adding new playable characters so that you can actually begin to tell the difference from each other in game, improving the UI and a whole lot more. Thank you all for continuing your support, your feedback and help! We look forward to bring an even better gameplay experience to you all in the coming months!

We do have a Discord channel for those interested as well.
https://discord.gg/sarMhNa

CHANGES IN THIS BUILD

    NEW CONTENT
    1. The in-game map has been completely reworked. Capture points are now displayed as Survivor, Military, Mutant or Neutral. This should make it much easier for players to plan their strategy and react to aggressive encroachment by enemy factions.
    2. HUD compass. There's now a linear compass visible at the top of the screen. We'll be adding important game information to this in future updates.
    3. DESTRUCTIBLES! Several objects in the game can now be destroyed. Be careful when you shoot things that look flammable. They probably are. And some of them do a ton of damage when they explode. Look for many additions and improvements here in future releases. We're aware that there's an occasional replication bug which causes clients to sometimes not see explosions. We will address this in the next update.
    4. Military loot drops have been significantly revamped. It's now possible to get the MP7A1 or the Tactical Shotgun.
    5. Player markers have been added to the in-game map. They're currently set to always display the player's Steam name, but we'll add a preference switch to turn them on or off at a future date.
    GAMEPLAY IMPROVEMENTS
    1. Multiplayer desyncs are fixed. These mostly manifested as client players dropping through the world or colliding incorrectly with world objects if they got too far away from the host player. Nothing like that should happen again. If it does, please let us know (we're aware that some world objects have their collision set incorrectly and plan to fix them in the next update).
    2. Capture points now display correctly in-game for client players. You should no longer see neutral capture points displayed with the Military hologram and the Mutant goo.
    3. Player spawning under the world is now fixed for all but the slowest machines. This is caused by a quirk in the Unreal Engine and we're working on a way to make this absolutely bulletproof.
    4. Military weapons now illuminate nearby objects when they fire, making the military NPCs much easier to see when you're fighting them at night.
    5. The map is now on a toggle. You don't need to hold down the 'M' key to keep it up on the screen.
    6. The train should be much smoother for client players now. This is a work in progress as we're still tuning various factors to get to the best possible balance of lag tolerance, smoothness, and responsiveness. Note that on slower host machines the train is likely to still be quite laggy.
    7. Spores spawning mutants under the world should be fixed, but please let us know if it happens to you.
    8. The number of mutants spawned now increases with the number of capture points they hold. If you don't pay attention to their progress you may find yourself facing a very scary number of these guys.
    9. Occasional spawning of a military NPC inside an inaccessible room at the dam is now fixed.
    10. The power switch at the dam now has the correct number of states. Also fixed the switch's network replication so that client players can properly enable power.
    11. Weapons, player health and enemy health/damage have been tuned. Feedback is welcome.
    12. We've made numerous performance and stability improvements.
    13. Overall lag tolerance has been greatly improved.
    14. New main menu music track added