Hello all, and welcome to another important update for SUPER IMPOSSIBLE ROAD. Shortly after the audio update, this one brings the visual level up to something much closer to release quality.
The most noticeable change is the addition of a full background to Keres. The stars, nebula, sun and the planet of Keres are now visible in the background. All the other distinct environments in SIR will be similar in detail to Keres, featuring asteroids, black holes, lava planets and the like.
The existing stark white Anomaly 249 (previously called Athos) is an exception to this, taking place inside a subspace anomaly. This extreme environment reflects how late it will turn up in Career mode, with the environments ramping up in danger over the entire career.
The other big change is post effects. Vignetting has been added, which pulls the scene together visually. The game is now colour graded, with settings dependent on environment. Analog-style film noise has been added, which really helps to break up surfaces and tame gradient posterisation. I know that noise effects can be divisive, so you'll be glad to know you can turn it off in the settings menu.
On the optimisation front, post effects in general should be less GPU intensive now, since they're mostly done in a single pass rather than over several passes. It might be worth playing with your settings again to get a good balance for your PC.
OK, that's about it, but if you want more detail, see the release notes as always. Good luck!