Did you know that Kai Kennedy, the voice of the announcer in Super Impossible Road also voices Beowulf in Skullgirls? He’ll be glad of one particular change in this update, which pulls down the volume of all of the rest of the audio when he’s speaking. His voice is just so powerful, the rest of the mix gets out of his way.
Jack into your 7.1 audio system and dust off your headphones, it's the Sound and Music update! I’m aware that I probably say this every time, but I’m excited about this update. Nothing brings together that all-elusive commodity of GAME FEEL quite like sound. You’ll be able to hear the crunch of vessels hitting vessels, and bouncing off the track. Engine sounds are much improved, with distinct sounds for each of the three engine cores meaning you can keep track of each racer more easily when you’re jockeying for position. Even if you’re more into the endless modes, make sure you try the racing in this update.
Music takes a big leap in this update, with 3 more hard-hitting techno tunes playing in-game, bringing the total to 5. The game also finally gets some title music to set the mood.
There’s a notable bug fix in this update. Sound sometimes used to cut out when entering the pause menu. It doesn’t now. This was an annoying one, and proved really hard to track down.
And there’s a couple of non-audio changes there too. For example, vessel-on-vessel collision physics are much improved. Try bouncing other racers off the track!
As usual, the full release notes can be found here.
Enjoy!