Fresh from a sneak preview appearance at Unity's Unite 16 showcase, a new style for the user interface has been brought over to the Early Access build. This new look is designed to be modern, extensible, and fast. Yes, there are transition animations, but crucially these are background details and the menus remain fully responsive while they play out. There will be tweaks and additions no doubt down the line, but this is a good solid look at the final release interface.
As promised, I've also added a Controller Vibration strength setting to the options menu, for those of you with controllers which are responding too strongly, or simply for personal preference. The vibration code has been further refactored to reduce micro pauses it was causing on some controllers.
Release notes, as always, can be found here.