Changes;
---Added combat mobility, can now move slightly during light attacks.
---Insanity variant spawning overhauled. Now its related to player Rank, not Sanity.
---King Guildford cocktail spam reduced, was nonsensically high.
Bugs fixed;
---King killing crash fixed.
---Second Knight spared, changing the wrong value leading to missing First Knight.
Upcoming;
---Butler insanity variant, called Monolith, implementation 50% complete, sprites finished.
---Sea of Beckoning extended, adding new optional Boss area. Area drawn.
Experimental battle while it worked fine, it did not fit the game, and its themes. Apologies for the frequent updates today.