Changes;
---Bosses now have rewards. Each will increase a stat when defeated. This will not increase rank however, so it wont influence insanity mob spawns.
---Healing will only execute and deduct an injection if the healing animation is completed uninterrupted.
---Sanity deduction from parry and stabs reduced, more changes coming.
---Hysteria insanity variant will now spawn, and should work completely.
---Small change to GUI to display HP and STM bar names.
Upcoming;
---Working to finish the new optional boss, all animations are done.
---Noah boss animations started.