Hey everyone!
Another development update for stuff coming very soon! We've been mostly taking a short/light break, cooling off after launch. Playing some other VR games, getting caught up on paperwork and answering emails. You know, that kind of dull stuff. That being said, we do have some changes coming to the game within the next week or so, barring any crazy issues that pop up.
- We've updated the tracked motion controllers to be smoother, and shake less. Light Repair Team #4 isn't just a 3D puzzle game, it's also part accuracy game. Noah's implemented some logic (thanks Nathan for that!*) on the controllers that will now smooth out any shaking that people might have, making it far easier for you to hit distant, smaller targets. We like this because it's not really an 'aim assist' system, were the game snaps the beam of light to the target object when it's close, but it's an assist system for people who have hands that might not be the steadiest. We'll be evaluating how people respond to this over the coming weeks.
- Additionally, we've put out the first part of the backend code rewrite. All emitters, receivers, mirrors, lenses and prisms now have had their code rewritten. Fun fact! LRT4 was made almost entirely with Unreal Engine 4's Blueprint system! Blueprints are awesome, but can get extremely large, messy, and slow to iterate/expand on. This new code pass (written by Noah) will allow us to easily add new puzzle mechanics to the game, without all the messiness of spaghetti blueprints. It's not really a visual change, and you shouldn't notice many changes at all, if everything was done right. Naturally, this rewrite opens up the floodgates to new bugs, so if you find them, please report them to the bug thread!
- We noticed that a lot of people were confusing the yellow and orange receiver because they were too similar in color. I've fixed that for the next patch. We've changed the first lens tutorial to combine Red and Yellow, rather than Red and Blue. Additionally, we've added an extra Red receiver and Yellow Receiver, to the level so that the player is forced to see the comparison between all three colors. Hopefully this will help prevent any confusion with seeing the difference between Yellow and Orange receivers. We'll be working on the colors as needed.
- You'll probably also see trading cards, badges, emoticons for Light Repair Team #4 appear very soon (might not be patch day). These will be just like every other games trading card system. Play to gain cards, trade with friends, buy them off the market, etc. Emoticons and profile backgrounds are included!
Thats it for now. Full patch notes will be included with the patch, when it drops.
Enjoy!
- Eerie Bear Games
If you want to make sure you're one of the first people to know about upcoming features, changes and content to the game, be sure to follow us on Facebook and Twitter (@EeriebearGames).
*Nathan is the creator of SculptrVR, check it out!
Link to last weeks blog post: The present and the future plans!