Bug Fixed: Memory leak when starting the game and some object have "SleepAtStart" parameter set
Bug Fixed: when engine pause and then resume no looping sound sources remains paused and don't play anymore
Bug Fixed: crash when closing modelview during playing an animation that spawns projectiles
Bug Fixed: crash when firing fast and repeatedly projectiles during game simulation
Bug Fixed: when playing animation with blending parameter set on the animation track panel, if you close and re-open the modelview the blending on the model is reset but not in the animation track panel
Bug Fixed: Memory Leak when painting on Terrain
Bug Fixed: Crash when creating a DecalObject from class into the scene
Bug Fixed: Prefab tool "Update" button tip text doesn't take into account the current Update key (It flags always SPACEBAR)
Bug Fixed: Inside Prefabs Tool, when you change a parameter, requiring a dialog, of an object of a prefab containing more than 1 object, the parameter is assigned always to the first object.
Added multiple file import
Bug Fixed: When trying to paint on a DDS compressed terrain colormap texture, engine crashes.
Added error notifications when painting terrain on a compressed texture colormap / layermask
Bug Fixed: Crash when disabling terrain, using a texture different from TGA
Bug Fixed: S2EngineHD does not follow animations naming in FBX files
Added checking of duplicate events when add a new event in GameMachine events tab
Bug Fixed: When closing a level GameMachine Global Variables are deleted
Bug Fixed: Fixed some issues of the NOT-FBX importer related to Skinned models, due to a bug in version B5
Bug Fixed: Camera zoom/position/orientation when change model in modelviewport isn't reset
Bug Fixed: crash when a soundsource is put to no-loop in editor
Bug Fixed: crash closing the editor after the following passes: 1 - load a project, 2- load a scene, 3 - show an FSM, 4 - open another project, 5 - open another scene, 6 - close the editor