Hi to all,
In the last weeks I've worked on a lot of improvements and bug fixes.
In particular A new Terrain LOD system has been implemented, a lot of bug fixes have been made about object hierarchy and UNDO and many improvements have been made about light shading
NEW TERRAIN LOD
The new terrain LOD system improves memory usage, LOD transition and rendering speed respect to the previous system.
In this version the terrain LOD is performed inside shaders letting to avoid cracks between different tile LODs in a very cheap and elegant way: tiles resolution is scaled by smoothly adapting vertices basing on camera distance, so there is no more need to create different combinations of tiles geometry using much less memory.
In addition tiles resolution now can be customized letting users to decide how many tiles needed for covenring the whole heightmap: bigger resolution means less tiles and so less draw calls.
IMPROVED LIGHT DECAY
A new equation for lights decay has been implemented. It is much more physically plausible helping expecially indoor rendering.
The following are WIP images about a new DLC we are working on showing indoor rendering for a typical horror game. It will be very powerful if used together with EasyGame Pack:
Many other minor improvements and bugfixes have been made.
The release is very close.
Stay tuned ;)