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Release: 1st of June

Hi guys,

I fixed the release date to: 1st of June.

The closed beta phases showed that the game is in a pretty good shape, but "good" is the enemy of "great" - isnt it? So I will use the last 3 weeks for furhter testing and debugging. Parallely I will send out pre-release codes to lets players, steam curators and game platforms in order to get some extra exposure for the release date.

Any ideas what I could do to boost the marketing power of my humble game?

Thiemo