Hi guys,
I fixed the release date to: 1st of June.
The closed beta phases showed that the game is in a pretty good shape, but "good" is the enemy of "great" - isnt it? So I will use the last 3 weeks for furhter testing and debugging. Parallely I will send out pre-release codes to lets players, steam curators and game platforms in order to get some extra exposure for the release date.
Any ideas what I could do to boost the marketing power of my humble game?
Thiemo