Hello Steel Dragons!
It's been a while since our last Steam update! If you've been following us on our Social Media or Discord server you know it's been some very busy months for us!
Play Testing
In January we had our first alpha testing session with our Discord members which generated an immense amount of feedback and great ideas from the community. Overall we're really happy with the reception the game had. We're now hard at work making Project Haven be the best it can be. Stay tuned for news on the next testing sessions!

Procedurally Assisted Level Design
We started the first iterations of our procedural level system:
Project Haven will feature levels with both procedural and hand-crafted sections. Increasing replayability but still staying in line with the heavy story component of the game.
We also streamed one of our level design sessions on Twitch. If you want to check out the next one, follow us on Twitch.

User Interface
Just a few days ago we've also shown our WIP mission selection screen, which also reveals how Haven city looks like from above:
And for those who are curious, here's an interview we did earlier in the year where you can read about what were the inspirations behind Project Haven and some of the future plans for the game.
This is it for this quick update. To stay up to date on Project Haven news make sure to follow us on our Social Media.
Until next time!