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Monthly Recap (November 2019)

Hello Steel Dragons!

Another month has passed and a lot has happened since our last recap.

Devlog #02

We have been working on improving the interrupt mechanic, so in our second devlog we explored how it now works and how to use it strategically.

Watch on YouTube

Peeking Trough Doors

You want to be cautious? Just peek through the door to make sure you don't get any surprises and that is you that surprises the enemy instead.

Watch on YouTube

Upgrading Textures

With Quixel Megascans going free for all users of Unreal Engine, we decided to take this opportunity to upgrade Project Haven's textures and rethink the process of world building.

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Testing SSGI

We have been testing out Unreal Engine's new Screen Space Global Illumination (SSGI). Since our game is played mostly in a top down view, and we plan on having some procedural levels, it works great in those cases where maps can't have static lighting.

Watch on YouTube

Annoucements

We also have some news that we would like to share with you:

  • Project Haven Featured in CD-Action Magazine We're really proud to announce that Project Haven was featured in the biggest Polish Gaming Magazine. It was completely unexpected, so we were very happy when we learned about it.
  • New Twitch Channel We now also have a Twitch channel where we will have play-testing sessions and some development sneak peeks. In case you missed our first session here’s a recap:
    Watch on YouTube
    If you want to see the next one live and chat with us, follow us on Twitch.

And that's it for November's recap.
As always, if you'd like to follow us on social media, here are the links:

Let us know in the comments or the discussion forum if you have any questions or feedback that you would like to share!

Thanks for reading and until next time!