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Monthly Recap (September/October 2019)

Hello Steel Dragons.

Today we're going to take a look at everything that's happened during the last month and a half in Project Haven.

But first we'd like to thank everyone that have been following us, the feedback has been great and we really appreciate all the comments and suggestions!

Trailer

https://www.youtube.com/watch?v=vVYewWQ52-o

Devlog #01

In our first devlog we dove into the aiming, movement and cover systems.
https://www.youtube.com/watch?v=rR1buSKxRQI

Unlike most turn-based games our aiming system works essentially the same as a shooter game. Which means in order to hit someone the projectile actually has to connect with the character, instead of just being a roll of a dice. If the bullet misses the target then there's a possibility to hit someone else who is in the path of the projectile, including friendlies.

So in Project Haven, when a character is in cover, instead of increasing the probability of the enemy missing, the cover has to physically block the simulated projectile (unless the projectile pierces the cover, but that's another topic!). So essentially cover works just like in real life. :)

The difference from being in cover and just being close to a wall is that when a character is in cover they are able to lean out of it and peek around the cover. This way their body is less exposed than if they were just to move around the corner, instead of leaning.

Story

We've also revealed some of the back-story behind Project Haven.

Project Haven takes place in a fictional post-apocalyptic near-future scenario where several events made most of the world barren. What's left of the world's population is now concentrated under a plasma-shielded city named Haven. Thirty-six million people are living under the rule of corporate plutocracy. The further from the Nexus you get, the poorer and more powerless you are. Outside there is a wasteland. Inside there is a society struggling to maintain its humanity. In this broken and unfair society, the player takes the role of the leader of the Steel Dragons, a motley crew of mercenaries devoted to making money and staying alive. If they can do some good and right a few wrongs along the way, all the better, but that’s not easy in a city where the ‘haves’ have it all and the ‘have nots’ are thrown the scraps. Where is the justice in a city where crime is relative to who is committing it? The ‘law’ is established by the rich and inflicted upon the poor so that the barriers with Haven City, both social and geographical, remain firmly in place. Along the way, the player undertakes missions that will reveal both the depths of desperation and the heights of hope that drive the struggling citizens of Haven City. As the events unfold, the player and their Steel Dragons will come face to face with a dark truth. A cold and brutal conspiracy that beats in the corrupted heart of this last city on Earth.


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Gameplay

Here's a more in-depth look at some gameplay features.

  • HQ

  • HQ is the base of operations for the Steel Dragons. Here you can manage inventory, buy and sell items on the black market, check on your mercs, hear their insights about the current situation and get new missions.

    Link to Tweet


    Link to Tweet

  • Weapons

  • Complete missions to unlock better equipment for your mercenaries. Choose from over 50 different weapons along with different ammo types, accessories and items.

    Link to Tweet

  • Enemy Perception

  • Make sure you keep in mind how close you can get to unaware enemies before your are detected. Your movement speed affects how much noise you make.

    Watch on YouTube

    Link to Tweet

  • Doors

  • Locked doors can pose as an obstacle. However, nothing that the Steel Dragons don't have the tools to solve. Quietly or with brute force. You choose!

    Watch on YouTube

    Link to Tweet

  • Flanking

  • Make sure you keep your flanks covered or the enemy might surprise you.

    Watch on YouTube

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    Characters

    Characters are a very important part of Project Haven's story, mercenaries have their own distinct personalities and relationships among each other and with NPC's. Here's some of the unveiled characters.

  • [NPC] Daisy

  • Daisy is the owner of the La Duchesse and runs a lucrative sideline in information brokering. She's a mission giver.

    Link to Tweet

  • [NPC] Bubbles

  • Bubbles is the Steel Dragons' hacker and operations coordinator. She remains at Steel Dragons HQ, either providing intelligence and cyber support for the mercs in the field or airing her often strong opinions on everything.

    Link to Instagram

    Link to Tweet

  • [NPC] Mongrel

  • Mongrel is an ex-mercenary and currently the HQ quartermaster of the Steel Dragons. Here he stays most of the time with Bubbles, helping the team and offering advice whether someone asks for it or not.

    Link to Tweet

  • [Merc] Indigo

  • A proficient markswoman she prefers to tackle her problems from afar. She's also constantly annoyed by her twin brother, Altan.

    Link to Instagram

  • [Merc] Fang

  • Fang is the strongest of the Steel Dragons, partly due to his cybernetic arms, which he got after having lost them being a daredevil when he was younger.

    Link to Instagram

  • [Merc] Scarlett

  • Scarlett is an explosives expert, a skill she learned in her teens by misbehaving. Oh, and she's also a pyromaniac.

    Link to Tweet

    Link to Instagram

    Discord Server

    We've also created the official Project Haven Discord server. Join us to get in touch with us and the Project Haven community!

    And that's it for this recap. As always, if you'd like to follow us on social media, here are the links:

    Stay tuned for more content!