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Update 1.8.0.0

Game update was installed successfully. Thank you for your patience

Dear players, we are glad to announce that the long time of waiting for major game update has come to an end. Today you can take a look at the features list of the UFO Online version 1.8.0.0.

Implants that improve character's parameters

You can get them doing random encounters or the "Underground menace" mission. For people who dont want to wait our Premium Shop offers implants box that contains 6 random 1st level implants. Implant that have been once installed can be removed using Neuromatrix. In this case it will not be destroyed. You can remove implant without Neuromatrix too,
but your implant will be destroyed. Neuromatrices can be found in random encounters and Replicator's capsules. Most rare implants in addition to their own bonuses have set bonuses: the more implants you install from one set the higher bonuses you will have.

New storyline quests chapter for 14+ lvl characters

This quests are based on player's ideas and scenarios! To start this storyline you have to speak to the Commander of the Silent Hills.

Daily quests for characters up to 15 lvl on the map "A" and up to 21 lvl on the map "B"

  • Quest rewards and experience have been rebalanced
    • Map "A": you have to speak to engineers Rabotin or Vorotin and to the miners near Riverside and Oil Creek
    • Map "B": take in the factory, workshop and laboratory, and also three entrances to the Foothill mine


New "Underground menace" mission

This mission is designed for 5-6 players of level 14 and higher. It takes place at the Foothill mine. As the reward for success you can receive implants, their schematics and manufacturing components

New random enounters

We have added seven new random encounters in this version. Some of them can be encountered all around the game world, some are region-based. Commanders of Riverside and Oil Creek have some information about that. If you will succeed in this encounter you can receive rare implants, their schematics and components

New achievements

19 new achievements covering different game aspects: implants, random encounters, drones and quests

Balance changes: weapons, armor, skills and many more

  • A lot of changes in game formulas
  • Parameters of the most game items and skill are changed
  • Snipers have received long-awaited damage boost
  • Low-level characters parameter boost
  • Two new skill groups:
    • Ammo effieciency: novice, specialist, expert Boosts ammo effects: shellshock, poisoning and damage vs. monsters. Before this update this parameters could be improved only by weapon modifications
    • Effects resistance: novice, specialist, expert Boosts your resistance to shellshock, shock and poison. Before this update this parameters could be improved only by armor modification

  • Skills that are required to use weapons and armor are now have their own bonuses.

  • Camouflage now affects the chance to hit much more than before update. (If your camouflage parameter is negative you are easy target even at long firing distance. With high camouflage your opponents have much lower chances to hit you)

Until the end of December 2016 all players will receive free Reset Skills and Genetics once when log in to the game

Modifications

New armor modification available - "Sturdiness". Improves health and medikits efficiency.

Modifications balance changes

  • Now you can inspect modification parameters in an item info window
  • Many weapon modifications now have secondary bonuses
  • "Poison resistance", "Shock resistance", "Shellshock resistance" are now replaced by "Effects resistance" modification. All item that have one of the older modifications will be automatically converted during update. Modification modules will be converted too. Appropriate market sell orders will be canceled, modules will be converted.

Stims

  • Stims effect duration is lowered (now typical duration is about 4-6 rounds)
  • Stims bonuses are now balanced better
  • Intoxication regeneration is lowered
  • Stims manufacturing costs are lowered

Long-awaited battle mode at the Arena - Capture The Flag!

For players who likes team challenges we are offering CTF battle mode. Here is basic battle principles: players are split into 2 teams, each team have their own red or blue flag initially placed on the special "base" point of the game map. Team goal is to capture the opposite team's flag and take it to their own "base". Goal will be counted only if the team flag was at it's place when the opponets flag was brought in. When one team makes 2 successful touchdowns this team wins the match. If team scores are equal and timelimit is hit the match goes overtime. At the overtime winner is determined by first successful touchdown or the frag count.

Security zones changes

When wandering through low-security zones your character will receive "Risk and reward" effect. Experience and loot are increased 1.5 times, and you will loose only 50% trophy items (such as monster body parts or ore) when killed. Beside that, now there are green "safety islands" within the yellow zone. You can use them as shelters when you are at
danger of attack by other players.

Mining and manufacturing

  • Ore mining balance fixes
    • ore amount increased an the North-West, North and South-West mines
    • Iron, Aluminium and Copper amount are increased at the North, South-West and Foothill mines

  • Monster levels at the North and South-West mines are increased to 15
  • "Martial Spirit" effect now can be gained in mines
  • "Military midikits" are no more selled by the Ufologist