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16.4.4 Patch

The servers have been updated and the patch is now live. Many smaller updates and bug fixes in this patch along with a few backend changes to the server listing mechanism to make it easier to use as we add more servers before release.

If you are having issues please post them to our website forums until NDA is fully lifted. Thanks again.

AI

  • Made numerous adjustments to NPC sight and sound detection ranges.

Animations

  • Update the 3rd person melee jog animations.

Graphics

  • Tweaked the harvesting particles of some resources, this includes both new and improved particle effects.
  • Medical Scanners have new models.
  • Updated the terrain textures in the forest biome. Improved the mud and cliff textures. Added roughness and specular maps. Updated normal maps.
  • Updated the material on the purple fern. Adjusted collision capsule a bit.
  • Added 7 new icons for the farming system.

Items and Fittings

  • Byna Berry Seeds are now an uncommon harvest from Byna Berry plants. They can be obtained using calibrite or steel knives, and require a high level of carbon and a small level of nitrogen as fertilization. They also require a low level of moisture in the soil. Byna Berries grow faster than some other crops, but are tougher to grow.
  • Samr Seeds are now an uncommon harvest from Samr Berry plants but require calibrite or higher tools to extract. These seeds can be planted on farming plots, and require a good level of carbon fertilizer and a reasonable amount of water to keep them healthy.
  • Ngooberry Seeds are now an uncommon harvested from ngooberry plants, but do require a calibrite or steel knife to harvest. These can be planted on farming plots, and are relatively easy to grow provided you keep a moderate level of nitrogen and properly water the plot.

Miscellaneous

  • Removed a reasonable number of phrases from the profanity list.

Resources

  • Knives now have a larger effect on Samr Berry harvesting. In addition to this calibrite and steel knives can now result in seeds.
  • Increased the yields of Geel Stalks, Herbal Flowers, Byna Berries, and Lesapen Fruit when using a knife.
  • Precipitation now replenishes a small amount of water to farms.
  • Very dry weather now causes farming soil to dry up somewhat, reducing its moisture levels.

Trade Skills

  • Plants on harvesting plots can now grow to maturity and be harvested by players once they reach a ripe state. Different plants require different fertilization and water levels to reach maturity.
  • Farming is now mostly functional. At the time of writing the models for various stages of farming are not yet complete, so there are placeholders for now which are scaled down versions of other models.
  • You can now create a Nitrogen based Fertilizer with a Refining skill of 9.
  • Compost Bins can now be created with a Refining skill of 8. This is a new type of crafting station which is used to create higher quality fertilizers.
  • You can now create Carbon based Fertilizers with a Refining skill of 9+. Unlike Wood Chips these will not dry out the soil. They do require Compost Bins, however.

User Interface

  • Pushing up or down in chat will now go through a history of commands you entered into chat.
  • Moved the options window higher up on the screen, keeping the title bar in place while the bottom grows/shrinks as tabs are selected.
  • The guild invite dialog can now be closed via the Esc key
  • When the game mode (Game vs UI) changes due to a window opening/closing, the mouse pointer will now be locked to the game window. However, if using the period key to toggle to UI mode, the pointer will not be locked and can be moved to other windows outside of the game.
  • Weapons which have a proc will now list the proc type and it's chances of processing in its tooltips.
  • Online server list now has regional filters that you can uncheck to hide regions you aren't interested in.
  • Target Display will show Owner name below structure name and guild name below player name accordingly case.
  • Server list will now be displayed in the order it is received from the master server all the time. It hides/unhides servers as they ping back. There is also a highlight routine when over top of the server to make it more clear you are selecting that server. The list is also sorted alphabetically now from the master server.
  • Server list now has a most recent list at the top. You can right click on a server to remove it if you no longer want to see it there. It should be sorted by last used at top.

Bug Fixes

  • Herbal Tea and Night Vision Pills will now effect your vision when playing on an online server. (Really!)
  • The dropped item model for Cement no longer looks like a pan.
  • The Steel Axe recipe now only creates one axe, as was intended. It was creating three at a time erroneously.
  • Equipped weapons no longer get super sized after repeated enter/exit of a vehicle.
  • Fixed an issue where items selected for removal in bags when crafting could be removed at the same location in other bags.
  • Fixed an issue that could cause the camera to unexpectedly move, after zooming in or out, followed by character motion.
  • Resolved an issue which was showing sparks when harvesting some plants.
  • Fixed a bug which caused traps to not trigger on NPCs due to some recent NPC changes.
  • Fixed an issue with placing some structures down on a flat surface, causing a failure when it should not have.
  • Fixed a check-in issue with the master server that would result in a server not being properly reregistered.
  • Fixed an issue equipping a weapon from inv or the quickbar that could cause for the item to be lost.
  • Fixed several related issues with the new camera 3rd person scope mode and view target lock functionality (where zooming in/out keeps the crosshairs centered on your current target).
  • Fixed an issue dragging an item back on top of itself it there was a bit of lag/latency that would cause it to be lost.
  • Fixed a path related issue with the startup video.
  • Fixed a bug where Guild Invitation Check was query even if player array was empty.
  • Removed a bug which was causing DoTs to apply to dead players or NPCs.
  • Fixed some bugs with /wipeme playersdata still some to go for guilds.
  • Corrected an issue which was preventing fire DoTs from applying on NPCs.
  • Fixed the locks on building doors.
  • Merged /wipeme charactercreation with /wipeme playersdata.
  • Fixed some bugs with Guild Manager Window related to new HUD windows handle recently changed.