The 16.4.5 build is now live on the servers. Here is a rundown of this patch.
Items and Fittings
- There is now an Exceptional version of Beam Rifles as a critical success result.
- The new lockers now slow decay 2x, small/large crates 4x, and the silo slows it down 10x.
- Storage items (both in inventory and in the world) can now have a slower decay rate for items stored in them.
- Added decayRateModifier to the config. It adjusts the decay rate off consumables on the server. Default is 1. It is clamped to .1 (decays 10x faster, lasts 1/10 as long) and there is no upward clamp at this time (decays slower, lasts longer). Official servers will be at 1 for the time being until we get more feedback.
- Items can now be setup to have timed decay. This will reduce 1 count from a stack of the item once the timer hits 0. It will start over until the stack is completely empty. Time is in real time so if you logoff and log back in it will "catch up".
Miscellaneous
- The intro movie volume has been lowered.
- Fall code was adjusted once again, you should be able to have more velocity falling before you receive damage. Higher velocity should do a bit more damage now, but you shouldn't be getting fall damage jumping off small hills or things 6-10 ft (2-3m) up.
NPCs
- Increased spawn frequency of group content bosses.
- Kaavo Hounds should now be properly balanced damage and health wise.
- Tweaked NPC difficulty across the board to make encounters slightly more challenging.
- Moved some NPC spawners which were too close to respawn points.
Pets
- Pets and turrets will now remember their owners after a relog.
- Increased turret hit points.
- Pets received a slight health and damage increase.
- We've introduced new Crawler bot pets. These robotic pets will not follow the owner when summoned, but will instead guard the area they have been placed to defend. They will attack any unfriendly player or NPC who crosses their path, making them useful for base defense similar to mobile turrets.
Resources
- Attempting to harvest a resource which requires a certain tool type in order to harvest will now display a text banner to notify you of which type of weapon to use.
- You can now obtain Seeds when harvesting Geel Stalks with a calibrite or steel knife. These seeds require a moderate level of both Carbon and Nitrogen fertilizer and are higher maintenance than most other crops in balancing their levels.
- Lilac Seeds are now an uncommon harvest when using Calibrite or Steel Knives. These plants require a high level of moisture and have a low carbon requirement. They are an easy crop to grow so long as you keep the soil moist, but it does take longer than some other plants to reach maturity.
- Improved results of Lilac and Geel plants when using Knives.
Trade Skills
- Foot Lockers can now be created with a Construction skill of 2. These small 4 slot containers allow users to create storage objects more quickly than was previously the case.
- Increased the resource requirement to create Wood or Iron Bases.
- You can now create Crawler Bots with an Electronics skill of 9. They require an Industrial Station to create.
User Interface
- Relief for your "W" key! Added Auto Run. Default key is NumLock.
- Added Chat Font Size to Game Options
- Moved "Weapon Scope" key bind to "Camera" category.
- Fixed the Game Option sliders so they appear full width when all the way to the right or left of the slider bar.
- You can now harvest crops by using the Use key. ('e' by default)
- Added new "Use (Secondary)" action, with default key F. It will be used for future actions, such as interactions with existing housing that you own.
- The New Key Dialog, used to set a new key binding, can now be closed/cancelled via the Esc key
- Added a new housing target icon, for when the crosshairs are over a structure you own.
- Server selection now has a mouse over explaining the server ruleset that you are hovering over so new players can choose the server that works best for them.
- Input and Confirmation dialogs, used by the Guild and Map Marker windows, can now be closed/cancelled via the Esc key.
- The HUD target info bar display is no longer dependent on what weapon you have equipped. The crosshair display, however, still is.
- When in UI mode, clicking outside of a window, onto empty space, will no longer cause the mouse pointer to disappear.
- Containers can no longer be opened by clicking, instead press primary Use key. Clicking will attack the container, the same as any housing item structure.
- After the game loses focus (e.g. via alt+tab), if you were previously in game mode (e.g. crosshairs showing), game focus can be restored with a single click in the game window. If you were in UI mode, you can click on the UI as normal, or use the mouse pointer toggle key (period by default) to switch back to game mode. (you may need to click on the game window once before using the toggle key)
World
- Supply Crates should now be a bit more common.
- Gave a pass to content in various parts of the world in an attempt to balance mob distribution.
Bug Fixes
- Made some improvements to the rain system. This will do a bit better job of keeping rain out of buildings though it's still not perfect.
- You should no longer see object outlines on hidden objects.
- Fixed a bug which could allow players to harvest hidden plants. Please let us know if you see this happen again.
- More tweaks were made to the profanity filter.
- Melee weapons should no longer modify temperature unless they are torches. There was a bug causing swapping of melee weapons to adjust your temperature by +/- 10 previously.
- Adjusted NPC physics.
- Fixed the unequip dragging issue.
- Fixed a dragging unequip duping issue when under heavy lag.
- Fixed a dropping/duping issue of items when under heavy lag.
- Containers no longer open when trying to shoot them from a ranged distance.
- Fixed a network issue that was preventing armor durability, music, and animation changes as a result of receiving damage, when playing on a dedicated server.
- Fixed a bug which was preventing Byna Berry plots from being harvestable when ripe.
- Resolved a problem which was causing rain to flicker.
- Ngooberry plots can no longer be harvested repeatedly without resetting back to Empty Soil.