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Version 0.5.2.0 Is Uploaded!

I've been busy working away for the past few days on another big build. A couple of cool new additions, and the usual bug squashing! One quick question for everyone: do you feel there are too many updates, should I tone it down and do one big patch a week or is the current 2-3 a week okay? Anyhow, you can read below for the details on the patch.

Change Log

  • NEW ENEMY: the Light Armored Vehicle (LAV). This one is not very friendly and you'll want an RPG with a couple rockets to take it out. Aim for the rear if you can, or the sides if not. The front is well armored. As usual, you'll need to start a new save game to encounter this beauty.
  • NEW FEATURE: A 3D scope effect for the sniper rifle that only zooms the sight picture in, not the entire screen. I do zoom the screen a bit still to let you focus on the scope picture, especially if you hold shift. It's a little blurry and may have some issues, but seems to work okay so far.
  • Fixed a bug where sometimes the lock picking mini-game wouldn't initiate even though the door was still locked. If you use a door it should always do something, please report if you see otherwise.
  • Made it SIGNIFICANTLY easier to shoot door handles to open doors. Higher caliber weapons are certain to destroy the handle with one hit, and mid or low caliber weapons now have roughly 3x the chance of success.
  • Disabled the AI processing for the shopkeepers at a distance, should save a couple FPS for the CPU.
  • Added warning messages when you pass out/puke/start dying from dehydration, exhaustion, lack of calories, etc.
  • Fixed a bug where RPG back-blasts would injure you if you fired while in a bush or near a similar object that shouldn't deflect the blast enough to hurt you.
  • Updated the M4A1 to the new fire mode select system.
  • Changed the M2 Browning .50 Caliber firing sound effect.
  • The game now starts in a 800x600 resolution for the first time. While most people have 1920x1080 resolution or larger, some do not and this meant certain people had to go into their Appdata folder and configure the Game.ini file manually to set the resolution. If you've played the game before and already set the resolution, this shouldn't affect you.
  • Relocated a couple diamonds to more sneaky hidden locations.