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Version 0.5.1.2 Is Live!

A quick little patch I put together today with some fixes for a couple glaring issues. It also includes a rework of the firemode toggle animations and sound effects. Now you can distinguish by the sound whether a gun is in fully or semi automatic mode. As usual, find the full change log below!

Change Log

  • Weapon firemode change animations and sound effects completely reworked. Much more realistic anims and sound effects. There are different SFX for fully automatic and semi automatic (2 clicks for full auto, one for semi). On top of that, the SFX are no longer 2D and are affected by environmental attenuation.
  • Boat now reverses in the proper direction and can't turn while not moving.
  • Fixed a bug where people with VR headsets would have SteamVR start up with the game despite the fact that the project doesn't support or utilize VR in any way.
  • Added an icon for the Ammo Case in the inventory screens.
  • Added a lot more attenuation and distance to the initial village attack audio to make it sound a lot better and more realistically far away.
  • Replaced the old pickup item SFX with a 3 randomly selected SFX that sound a lot less placeholder. They also are now spawned sounds instead of 2D UI sounds, so they should be affected by attentuation and pause if you pause the game.