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Monday Funday, Another Patch: 0.5.1.1

I've got some fun new features and a couple bug fixes. Version 0.5.1.1 should be uploaded within an hour or two of this announcement being released. There are some much-requested features and fixes in this update, so check out the change log below for the full scoop!

Change Log

  • NEW ITEM: The Ammo Case. The ammo case is your typical small green metal case. It takes a large item slot, or can be carried in your hands. It's water tight and will even float if you drop it in the ocean. This lets you retrieve it with a boat, if this should happen. It allows you six more slots, meaning a potential maximum of 24 small slots, if you have two ammo cases. Of course, this will leave you rather defenseless and unable to swim or climb ladders, but it is good for transporting items in bulk, such as when moving your safehouse. See the pictures below.
  • Please note that all new item additions require a new game start to appear in the world. Your old saves will still work fine, but the world will not be populated with the new items until you start a new game.
  • You can now pick up items in the water. Big items still can't be picked up while swimming, though, so be sure to holster your large items before going cliff diving. This change may let AI see you too easily in the water, so let me know if this is an issue.
  • There is now a "quick map" function that allows you to access a map in your inventory by pressing the M key (currently not rebindable). It lets you see the map and move around at the same time. However, to place or edit POI's, you still need to access the map by going into your inventory and using the map item the old way.
  • Added in warning messages letting people know that you cannot climb ladders or swim with items in your hands, hopefully this helps clear up confusing regarding this mechanic.
  • Fixed clipping issues where you could fall through and get stuck in a cliff at: -204369, -254192, 1125 and 303504, 314848, 1453.
  • The early access intro message should now only show once now per play session, at the very most. If you're loading a save it shouldn't show at all, this is for people who die during a new game and have to endure it after each new game restart.
  • Bumped the new game start time up even farther to 7am instead of 6:30am.
  • Lightened the grass texture up a fair bit. Keep in mind it'll still be dark if it's covered by a shadow.
  • Tweaked the drowning function so it now applies damage every 7 seconds instead of 5, also your lungs now get refilled as soon as you surface, instead of taking 20-30 seconds.