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Version 0.5.2.4 Uploaded!

Hello everyone, it's been just over a month since Escape: Sierra Leone released as Early Access, and I'd like to thank everyone who got on board early and helped support the project. Your feedback has been invaluable in shaping the project into what it's becoming now. To that end, I have a shiny new update with some highly requested features and fixes. See the full log below!

Change Log

  • NEW FEATURE: Upon starting a new game on Easy or Normal difficulties, you start with some supplies in your inventory.
  • NEW FEATURE: Loot crates that are washed up on the beach and will provide you with a few small loot items to help keep you alive (they will only provide these if you are in a bad way). If you're in good shape with lots of supplies, they'll be empty. They also restock after a random amount of time.
  • Greatly improved the brightness of the sniper scope. Now you can actually use it during dawn/dusk.
  • I tweaked the start values of the player stats. Depending on your difficulty setting, you'll start a new game with different levels of calories, hydration, and mental state.
  • Fixed a bug which allowed you to open the ammo case while in the inventory.
  • Added some more loot to some of the outlying islands.
  • Fixed a bug where you needed 100L of fuel to escape in a boat, instead of the 90L it should be (three quarters of a tank).
  • Fixed an illusive bug that would duplicate a picked up item. This would only happen after you'd unloaded a gun's ammo with a full inventory.
  • Fixed a bug where you could starve to death/dehydrate while in the initial main menu if you idled the game extensively, this would cause a host of issues.
  • Now if you flip a boat, the engine will stall and won't start until you get out and right it. No more submarine-ing.
  • Fixed a bug where the water level in the Water Catcher wouldn't update after drinking or refilling bottles, so it would look full despite being empty.
  • Fixed an issue where you could move the player while rebinding keys in the initial main menu. This would let you potentially drown the player, trigger the Early Access message, or other annoying bugs.
  • Changed the sounds of weapons chambered in 7.62x51mm (M40A1 sniper rifle and the G3A3 battle rifle). They are replaced with the real deal recordings.
  • Changed the SKS firing sound to the new real SKS rifle sound.
  • Added an on screen message when you right a boat that has been flipped over.