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Version 0.5.2.5 Is Live!

Hey everyone, happy Thursday! I have another patch for you. A couple cool new features and tweaks, most importantly are the binoculars, which will hopefully prevent people from having to use the sniper scope to scout areas.

Also, while I have everyone here, do players playing on Easy find the enemy AI too challenging, too dumb, or a happy middle that is satisfactory? If you're playing on Normal or Hard you clearly want a challenge, so this doesn't really apply to you.

The full change log is below:

Change Log

  • NEW ITEM: Binoculars. These can be found around the world (a new game start is required for them to appear). They allow you to zoom in 4-12X and scout areas from a safe distance. They also have a rangefinder built in that you can use with the Fire button. They are small enough to fit in the backpack and have a much more clear visual than the sniper scope.
  • NEW FEATURE: You can now bring up the quick map while driving a humvee or fishing boat. I didn't add this to the attack heli as it would probably prove fatally distracting most of the time.
  • There are no longer any enemy APC's when playing on Easy mode. You will need to start a new game for this to take effect.
  • Greatly reduced the amount of shots it takes to destroy door locks. Used to be somewhat random, now there is a whole health system that means the maximum it should take is 10 small caliber shots, but it could takes as little as 4. High caliber weapons like the G3A3 or .50 cal will blow the handles off with one shot.
  • Added backpack full warning messages when trying to pick up stackable items, previously these only appeared for single stack items.
  • Added a new sound for the mounted M2 browning .50 cal machineguns. Let me know how you like it. I think it could be better, but getting the real gun to record is hard, haha.
  • Increased the torch light radius by 4x, should be a lot more useful now.
  • Fixed a bug where refilling canteens from a water catcher didn't actually take any water.
  • Reduced the number of sound channels for automatic weapon fire from 16 to 8, should give slightly better FPS during sustained automatic fire.
  • Fixed a bug where certain large slot items didn't display in the workbench "Item in Hand" box.
  • Added an on-screen warning message when a player attempts to light a torch without matches in their inventory.
  • Fixed a bug where a strap for MAC-10 would sometimes appear, it shouldn't show ever.
  • Added an on-screen warning message when players attempt to use the quickmap function without a map in their inventory.
  • Tweaked the workbench model to look less like it has useable items on it, and more like a messy workbench with a variety of tools and supplies.
  • Fixed a bug where one deer was stuck and would run in place, unable to move.