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Version 0.6.1.0 Is Live!

I've been busy working away on fixing a bunch of bugs reported by my awesome community. This update is mostly bug fixes, although a few new things have been added. The biggest item of note is multitude of new pathways through the jungle. This should make navigating the islands a lot easier, and make the location of several key areas more obvious. And good news with this patch, all the major fixes in it won't require a new game save to take effect. Check out the full list below!

Change Log

  • NEW FEATURE: I added a lot of new paths between various points of interest/the beaches. Hopefully this helps people find more hidden areas. It also didn't make much sense to me how so many places weren't connected in any way to the outside world.
  • Fixed a bug where enemies could drop an AK-47 with negative ammo counts.
  • I updated the STANAG magazine to specify which guns accept it (M4A1 and AK-5C).
  • Fixed a bug where fatal falls wouldn't actually kill you on Easy mode (due to the damage reduction).
  • I made the bullet impact/flyby sound effects all in the SFX category, previously half were master and half were weapons. This meant the bullet whizz SFX would be very loud if you'd turned all your other SFX sliders down except the master one.
  • Updated item descriptions referencing exact calorie counts, replacing them with more general terms. Your player isn't a calorie counter.
  • Renamed 7.62x51mm to .308 FMJ, several people were getting confused about the difference between 7.62x39mm and 7.62x51mm, so now it should be easy to tell them apart, especailly with the different colored boxes.
  • Added a few more landmines to the hilltop base.
  • A couple lanterns in the world started on, so they'd burn all their fuel before you even got there. I turned them off.
  • You can no longer save while in a boat or on a beach, you need to find somewhere more secluded and safe to sleep.
  • Updated the Game Guide on lockpicking on easy mode and campfires.
  • Greatly increased the size of the door handle hitbox, I found a lot of people were shooting the lock instead of the handle, so now either will work.
  • Attempted a fix for a bug where the lockpicking minigame sometimes didn't work for certain players. Due to the fact I could never reproduce it on my machine, I'm not sure if this is fixed or not.
  • Increased time that camp fires set by the AI last.
  • There was a landmine floating several feet in the air, I put it back in the ground where it belongs.
  • Deleted a bunch of prototype and garbage levels that took up a bit of space.
  • Deleted an M4A1 and a Glock 17 pickup that was placed for testing purposes and I forgot to remove it.