Hi everyone,
Sorry for the delay with this build, I was in Hawaii for a week so it took a little longer than usual. Anyhow, I'm back on my grind now, and I just uploaded the latest and greatest version. The feature I'm most proud of here is a small, but key one: gradual increases in health, calories, or hydration when using a medkit or food item. Instead of instantly applying like they used to, it now takes several minutes for the full effects of food, drink, or meds to hit your player. There are also now lanterns at every safehouse that you can craft fuel for and light with a match. Read the full change log below!
Change Log
- NEW ITEM: The lantern. These can be found in each safehouse, they can be lit using a match and consume a small amount of fuel. You can craft the fuel at the workbench. This should help make your safehouse more useable during dark nights. A new save game is required for them to show up.
- NEW CRAFTABLE ITEM: Lantern Fuel. This can be crafted at the workbench with 0.5L of fuel and 500mL of motor oil. One tub of fuel is good for about 24 hours of light.
- Completely overhauled the food, drinks, and medical items. They now apply their effects over time. No more instant healing or calorie gain when using an item. It adds up slowly over time. The same applies for becoming sick from dirty food/water.
- Some food/water/medicine values have been tweaked.
- Added a new feature where your health will regen if it's less than full, but greater than 70%. However, you need to have at least 85% of both calories and hydration for this to happen, and it does consume quite a lot of each. This is to simulate healing from small injuries over time, without having to waste a first aid kit on it.
- Updated a couple of the item descriptions to be more accurate and fixed some grammar issues.
- Changed some items use sound effects from 2D to 3D environmentally effected sounds.
- Added a lot more matches to the world, so you won't have to be so stingy with them. Note that a new save will be required to see this change.
- Tripled the volume of the sound for using antibiotics.
- Tweaked some HUD warning messages to be more helpful.