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Day 2, Update 0.5.0.6 Is Live!

First of all, a thank you to everyone who has purchased the game so far and helped support the project. Not only financially, but by reporting bugs in a detailed manner (and sometimes even with video footage!).

To that end, I have worked to get as many of the reported issues fixed as possible, here is the change log of what's been fixed since 0.5.0.5:

Change Log

  • Fixed the keybinding issue that would cause you to get stuck or make your menu otherwise glitch up when trying to bind a key you already had bound.
  • Made it so that picking up a two handed item with another two handed weapon in your hands will automatically drop the old one and pick up the new one. Previously you had to manually holster or drop your item in your hands, and people found this to be unintuitive.
  • Added a note to the keybinding page to let people know that mouse wheel holsters/draws the weapon in your hand.
  • Reduced the volume (33% quieter) and trigger level of the panting sfx when low on stamina from starting at 65% to starting at 50%.
  • Halved the stamina drain for jumping, you're welcome you bunny bush hoppers.
  • Fixed the use icon so it shows up more often and shows up properly. Let me know if it helps with making picking up items more doable.
  • Lowered rain volume about 30% and reclassified it as an "Ambient" sound rather than "SFX". Now your ambient volume slider should quiet it down as well.
  • Looped the loading screen 3x so you won't be looking at black if your initial load takes a while.

    Build and release context

    Recorded Steam release date:

    Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.