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Day 4, Version 0.5.1.0 Is Available!

As some of you might have already noticed, build 0.5.1.0 is live. This is a big boy, warranting a change of that second number. One big new feature is the addition of Sleeping Bags when playing on Easy or Normal modes. These allow you to sleep at any safe area at any time. While the sleep won't refresh you as much, and won't give you any health, it will save your game and pass a small amount of time.

I also have a couple of other new features and of course lots of bugs that are now KIA. Check out the list below.

Change Log

  • NEW ITEM: Sleeping Bag. This allows you to sleep (and save your game) at any point, as long as there are no hostiles within the area. However, it is large and will either need to be put in your holster slot, in a vehicle's inventory, or carried in your hands. Plaing on HARD mode will remove all sleeping bags from the game.
  • To help new players get into the game faster, there is now a boat that can spawn at a dock on the first island, when playing on Easy
  • The diesel jerrycan in the first hut with the shotgunner was replaced with a gasoline jerrycan.
  • Replaced the avgas jerrycan in the boathouse on Ricketts Island with a gasoline jerrycan.
  • Added a new shack near the middle of Ricketts Island.
  • Please note that all the above item placement tweaks and additions require a new game start to appear in the world. Your old saves will still work fine, but the world will not be populated with the new items until you start a new game.
  • Slightly decreased the ability of AI to spot you hiding in bushes. Please report back on whether they are now too blind or still have too much xray vision. Also keep in mind that they can hear you if they're close enough and you're moving.
  • The compass needle is now two-toned so people can tell which way is north easier (the red end with the arrow on it).
  • Added an invert mouse option in the Key Bindings page. This will be relocated at some point.
  • The torch now plays the match light SFX instead of the flashlight SFX when lighting it.
  • I tweaked the torch position in the player's hands, it shouldn't clip with his leg when walking anymore.
  • Using a match in the inventory now lights nearby torches as well as nearby campfires. Before you had to use the L button to light a torch.
  • Reduced the pickup SFX to 60% of it's old volume.
  • Lockpicking now has a reminder at the bottom to let people know they can press E to exit the lockpick sequence.
  • Opening a door with a key now plays an unlock SFX and displays a notice to let you know the door was unlocked with a key.
  • Exiting the water while sprinting no longer plays the "sprinting with a pistol animation" and plays the appropriate "sprint unarmed anim".
  • Tried adding an unarmed jump animation to replace the rifle jump animation that always used to play. I think it's honestly worse, but we'll see what people say!
  • Entering water while crouched no longer lets you crouch walk on the water like some sort of African jesus.
  • Added on screen messages for trying to pickup an item when your backpack is full.
  • Fixed a bug where some people got stuck in the cave on the first island, there's now a ramp to get out.
  • Added on screen messages for when you burn meat at the campfire, or try to cook when you don't have any raw meat.
  • New games now start at 6:30am instead of 5:30am. People were saying it was too dark, but I still want people to have a full day to find a safehouse.