First off, happy holiday wishes to everyone. The next update may release next week, but because of the holidays I may miss it or it might be smaller than usual.
Anyhow, I have a lot of fixes and a new item, the Water Catcher, which will let you harvest rainfall to help you survive. It can be crafted at a workbench and placed anywhere with an open view of the sky. The full change log is below. Thanks for all the great bug reports and feature requests guys. Have a great holiday season and keep it coming!
One last small present/feature I now have is support for Steam Trading Cards. Not my cup of tea, but I know some people really enjoy them, so I hope it adds some value to the game for those who've purchased it!
Change Log:
- NEW CRAFTABLE ITEM: The Water Catcher. Now you can harness some of that endless tropical rain and collect clean water. The water catcher can hold up to 2 liters of clean water, enough to refill 4 bottles/canteens. Or you can drink direct from it. Be warned that the last 1L of water collected in the cone can evaporate over time.
- The chance of weather turning rainy is now roughly halved.
- Greatly improved the 3D scope resolution from 256 to 1024, should be a lot less blurry now. Let me know if it needs to be bumped even farther.
- You can now "crouch sprint".
- Increased sprint speed permanently by 10%. Also there is now a system that adds another 0-30% to your sprint speed depending on how much gear you're carrying. Hopefully this helps get rid of some of the walking simulator feeling.
- Fixed a bug that prevented the bird chirps audio from being affected by the ambient audio slider. Now bird chirps will scale in volume with the slider, as they should. You're welcome all you Youtubers who lower the ambient SFX by large amounts.
- Fixed a bug where stuff stored in ammo cases wouldn't be saved.
- Adjusted sleeping drain amounts depending on difficulty. Previously the loss of hydration and calories was the same regardless of difficulty, now it is 60% on Easy and 140% on Hard.
- Added far more banana trees and greatly increased the time it takes to respawn bananas.
- Fixed the female shopkeeper ragdoll collisions.
- Added a couple more gas jerrycans to the level.
- Disabled the walk rattle SFX when you enter a vehicle while walking, particularly boats.
- The campfire cooking SFX will now only play if the fire is actually burning, before it'd play no matter what if you added meat.
- Fixed the puking line trace being visible when you got too sick.
- Added air control back into the game. No not that terrible Greenlight game, the ability to move your character when jumping and standing still. While not exactly realistic, disabling it made jumping up onto some objects difficult.
- Put the old jumping animation back in for now. The unarmed one made me sick to look at, I'd rather have his hands look like he's holding a rifle.