
Hey everyone!
We've released the first version of the Box Grinder Demo — and this is an important step toward shaping the game into what it's meant to be. We really need your feedback: leave a review on the demo page or join our Discord.
This is a very early version, and the second Demo will bring a lot of changes. Based on the first wave of feedback, we're already adjusting our direction. Our vision in a nutshell: a game about collections, with a short total playtime and everything built around chances that's comfortable to play both actively and as an idle game.
What's currently in the demo:
- 40–60 minutes of gameplay (depending on luck)
- 3 chests
- 9 item rarities
- 250+ items
- Supporting mechanics: lucky chests, resource conversion, excess chest recycling, chest purchasing, item type focusing
- Bonuses for completing a full rarity collection
- Objectives list — a temporary replacement for achievements
What's planned for the full game:
- 5 hours of gameplay (plus optional time for achievements)
- 10 chests
- 13 item rarities
- 500+ items
- Active abilities (and their automation)
- Selectable backgrounds with bonuses
- Shine items
- New supporting mechanics: auto-opening for inactive chests (not just the selected one), item copy synergies, chests from chests, and more ways to manipulate chances
- Achievements with progress tracking (like the current Objectives)
- More transparent self-irony
Thank you for your interest in the game! If you'd like to support us - leave some feedback and don't forget to Wishlist!