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Patch 1.2.0.6

Patch Notes

Misc small balance and pacing changes according to user feedback. Mining has been made less profitable, AI Core has been beefed up slightly, and a AI module filter has been added to the Asset List.

As usual with a few bugfixes for reported issues. Admin rights are no longer required, as such if you cannot save game, you may have to setup your steam properly or manually run the game with admin rights.

Regarding the "low surrogate..." bug some of you are experiencing, I added another potential fix. Alternatively, disable the help popups in the general settings, it should alleviate the issue greatly.

Changelog

Balance & Pacing

  • Reduced how profitable is ore mining (roids contain less material and take longer to mine)
  • Added AI Core defensive structure (basically a fake factory)
  • AI Core shields absorb large amounts of most damage types

Improvement

  • Replaced 'sector filter' by 'AI module filter' in Asset List menu
  • Added specific error message if settings are too high for the graphic card's memory
  • Removed admin rights requirements (setup your steam folders properly if you cannot save or manually set admin rights)
  • Sector Info panel no longer causes the galactic map filters and jump button to hide

Fixes

  • Another potential fix for string related errors (surrogate error)
  • Fixed: Contacting a Pirate Base when your ship isn't main camera target makes some menu unusable
  • Fixed: Using the [R]eset camera key would display "reset to player controlled ship" no matter if ship is under manual player control or not
  • Fixed: Rare possible error when sector info panel menu is open
  • Fixed: Sector info panel not refreshed while game is paused
  • Fixed: Adding factories with no production to the game through modding would cause various problems